Thursday, 27 September 2012

Digital Distribution - Will everything become digital in the future?


For many years, the gaming industry has played an important role in many people’s lives, and throughout the past decade, this industry has grown, developed and advanced in many ways (examples include the improvement of superior graphics within games, the evolution of a new generation of gaming and the conversion of some games to digital distribution). Most of these ways have allowed the industry to accelerate its progress, and as we approach the eighth generation of games, a burning question has surfaced – will the entire gaming industry become digital in the future?
The gaming industry has now progressed to a point where some games are fully downloadable and available to play, without any need for a physical disc or hard copy. These can be bought from online stores such as Xbox Live Arcade, the Wii Shop Channel, PlayStation Network, and the App Store. There are many advantages to the total transfer to digital format, and a lot of people have concluded that digital distribution is the way forward in gaming technology. One of the largest arguments in favour of this is that digital purchasing of a game is much more convenient. There is no need to physically get up and travel all the way to a shop such as Game to actually buy your game, and the transaction can be made within your own home (even from the comfort of your couch!). This appeals to a lot of gamers, as purchases can be made at any time of the day (shops have restrict this because of their closing times), the games will never be ‘sold out’, and there will be no need to wait in ridiculously long queues on release day outside the shop in the freezing cold.  Another advantage to digital distribution is that there will be no need to have own physical discs. Owning the actual discs can present many problems; game boxes can clutter a gaming area, discs can become scratched and useless if not taken care of properly, and gamers can even loose discs. All of these problems would disappear if games were all downloaded digitally. Of course, a digital takeover would immediately benefit the platform holders, developers and publishers involved in the release of a game and any add-on content that is released at a later date, not only the gamers themselves. Everyone included in the business end of gaming would probably be pleased with games becoming 100% digital. Games publisher ‘Paradox Interactive’ says it no longer needs retailers as the vast majority of the company's revenue is now derived from digital distribution sales, meanwhile, ‘Bohemia Interactive’ claims if it wasn't for digital distribution its PC game development would cease. Chief Executive Officer of Paradox Interactive, Fredrik Wester, told PC Gamer "We don't really need retailers any more". This is because, according to the company, 90% of their revenue now comes from titles sold on digital distribution platforms such as Steam and Gamersgate. This shows how the computer gaming industry is already gaining from the growing amount of fully downloadable digital games available for PCs.
Despite all of the advantages to this, there are a lot of drawbacks. For a lot of people today, playing games has been a pastime for them throughout their whole lives, and the sentimental value of going to game stores, queuing up on release day, or even pre-ordering the game and physically owning the box and disc played a huge role in what gaming means to people. Removing this sentiment may affect people’s love for games, and ruin the anticipation of waiting to own the disc themselves. This seems to be the most popular argument against a digital revolution. However, there are more serious problems associated with the gaming industry going completely digital. Major concerns have been raised about the issue that internet capabilities are just not strong enough to support a total digital switch over. In June 2012, a survey revealed that the average UK internet download speed was 15.286Mbps - this would not be nearly powerful enough to support everyone in the UK to be digitally downloading a new game release at the same time. This would not only affect the gamers, but it may also cause huge problems for the internet in general for many people throughout the world. Also, the consoles themselves may not be physically able of containing so much digital downloads. A new range of consoles may have to be produced, with much larger hard drives, capable of storing vast amounts of data. This would cost the industry a lot of money, but it may all be worth it if the profits increase (as many people may be more tempted to make more impulsive transactions which would increase profits made on games).
In the future, I can see the majority of games becoming digital, but I doubt that the gaming industry will make a full modification. Looking at other industries such as the music industry, although most music purchases are now made digitally, some stores, such as HMV and even record shops such as Probe Records in Liverpool (where I have bought vinyl records from!) still sell CDs and vinyl records. I honestly doubt that peoples love for physically going to shops and buying the games will ever go away, as although it may be more convenient, core gamers and maybe even older generations of gamers may feel more sentiment towards the original ways of gaming – by owning the physical copies of the games, as they did when they were younger.

Monday, 24 September 2012

The Wii U

The Wii U is an upcoming video game console from Nintendo as the successor to the Wii. The system was unveiled during Nintendo's press conference at the Electronic Entertainment Expo 2011 on June 7, 2011, and is scheduled for released on November 18, 2012 in North America, November 30, 2012 in Europe and Australia, and December 8, 2012 in Japan. It will be the first entry in the eighth generation of video game consoles.
Nintendo stated that the Wii U supports 1080p graphics and has 2 GB of memory; 1 GB as system memory and the same for game memory. This is more than 20 times the memory of the Wii. The console will be released in two versions; a basic white version with 8 GB of internal storage, and a premium black version with 32 GB of internal storage, which includes stand and docks. An HDMI cable will be included with both versions. The Wii U features a new controller, called the Wii U GamePad, with an embedded touchscreen. The controller allows a player to continue playing games by displaying the game even when the television is off.
The system will be backward compatible with Wii, and Wii U games can support compatibility with Wii peripherals, such as the Wii Remote Plus and the Nunchuk. It will not be backward compatible with Nintendo GameCube discs or peripherals, although games will become available for purchase and downloaded from Nintendo's Virtual Console service.
The console was first conceived in 2008, after Nintendo recognised several limitations and challenges with the Wii, such as the general public perception that the system catered primarily for a "casual" audience. With Wii U, Nintendo explicitly wishes to lure "core" gamers back. Game designer Shigeru Miyamoto admitted that the lack of HD and limited network infrastructure for the Wii also contributed to the system being regarded in a separate class to its competitors' systems, the Xbox 360 and PlayStation 3.
Nintendo is working with Netflix, Hulu Plus, Amazon Instant Video, and YouTube to bring streaming digital movie and television content to the Wii U. Nintendo has demonstrated that simple gestures can be used on the Wii U GamePad to transfer video content from the GamePad to the television screen. Users will also have the ability to switch from the television screen to the Wii U GamePad when watching videos.
The Wii U GamePad can also be used as a universal television remote with a built in guide, even when the Wii U is off. Nintendo also announced a free television based service called Nintendo TVii. Nintendo TVii will allow users to find programs on Hulu Plus, Netflix, Amazon Instant Video, and on their cable network; users will then be able select the source of the program they wish to watch and watch that program on their television or on the Wii U Gamepad. Users can also use the Gamepad screen to get information on the show they are watching, this information is recevied from Wikipedia, IMDb, as well as individual source services. The information provided on the Gamepad for each show can range from reviews, screenshots, player positions updated in realtime (in sports broadcasts), cast lists, trailers, and general information about the show. Users can then interact with the information as well as share and comment on the information on social networks such as Miiverse, Facebook, and Twitter through the Gamepad while they watch their show on the TV screen.
Games like ZombiU, a first-person shooter survival horror video game from Ubisoft Montpellier, are to be released exclusively for the new Nintendo's Wii U console. In ZombiU the player can assume the roles of various survivors during the game. The game is a reboot of Ubisoft's first commercial game, Zombi. This seems to imply that Nintendo are aiming for a new audience - an older audience that Nintendo has failed to attract so far. The Wii is associated with a younger audience, with more family orientated games. However, after the reconsideration of the challenges of the first wii console, Nintendo have decided to try to win over older gamers that would be more used to playing platforms like xbox and PlayStation.

Monday, 10 September 2012

Grand Theft Auto IV


Grand Theft Auto IV was released in 2008 published by Rockstar Games, and developed by UK game developer Rockstar North. It has been released for the PlayStation 3 and Xbox 360 video game consoles, and for the Windows operating system. Overall, Grand Theft Auto IV took over 1000 people and more than three and a half years to complete, with a total cost estimated at approximately $100 million, making it one of the most expensive games ever developed. GTA IV was distributed on both digital and physical formats.

The Legend of Zelda : Twilight Princess


The Legend of Zelda, Twilight princess was developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the GameCube and Wii video game consoles. Released on the 19th of November, 2006, it became available on Nintendo platforms only (wii and game cube). Twilight Princess was only distributed physically by Nintendo.

My Gaming History...

Hi, my name is Zoe Radford and I have been playing video games ever since I was young... When I was little I used to spend a lot of time with my best friend Ashleigh trying to complete levels on Alex Kidd and Sonic, on an old Sega mega drive retro games console from the fourth generation of gaming. I'm not sure how I came to own one, but at the time it was amazing! The 2D platform games soon became addictive, but me and Ashleigh could never get past level 5... When I was slightly older, I decided to try some games on my old PC (it was ancient and died recently) which included unreal tournement and an old pac-man game. At Ashleigh's house, we spent many hours on her PS2 - which was new at the time - playing games such as Crash Bandicoot, Lara Croft, and still spend time more recently on games like minecraft on her laptop, and The Walking Dead game and Limbo on her PS3. Personally, over the last couple of years, I have played more games on consoles like the nintendo ds and the nintendo wii, with games from the Mario and Zelda series being particular favourites of mine. Lately, I haven't had much time to play video games at home, but they still provide fond childhood memories for me and I will always remember the time I spent on all of my games consoles when I was little.